Big Top Performers. A Card Game.

Big Top Performers is in white box testing right now. It’s a card game where players try to put circus acts together and steal performers from other players. Light hearted, adversarial and fun – a great fast playing card game. Well, I hope that is. More testing will tell but it’s a lot of fun so far.

Oh yeah. Why the circus? I used to work as a roustabout “man in black”. One of the guys that set up acts (and the show) when the lights went out. I had a great time working with Ringling Brothers and Barnum and Bailey Circus. I’ve designed a bunch of games but all of a sudden I woke up and suddenly… to myself “Why don’t I make a few circus card games?” So, that’s what I plan on doing. I have three more that are in concept phases. I think I’ll make four games, maybe three. I’ll aim for four though.

But Big Top Performers is about setting up circus acts and thwarting the other players to take their performers.


SHARD | An RPG of Elemental Chaos

Shard is my current baby. It is a roleplaying game focused on exploring what characters do with incredible power in a world that wants to kill them and take their power. One of the great mechanics is placing control of the temperament of the elemental in the hands of a different player than the host. It creates a little chaos at the table. But overall, the entire group of Bonded characters improve because of a different party mechanic.

You can check out Shard here:



We’re Back.

Several years ago I started Mind Forge Games. I released a few books and focused primarily on creating free RPG resources for the d20 System based on the Dungeons and Dragons 3.5 game. I have been designing several RPG’s and decided to start back up with a new focus on indie RPG’s and Card Games.

I started playing RPG’s back in 1982. I was introduced to D&D when my Grandmother made my uncle let me play with his group.  He tossed me an Elf. This was first edition D&D. Several years later my uncle handed me his red box basic set – he got the blue box. Well, that was that.

I’ve played almost all the big RPG’s and for the last ten years or so I have really been playing/reading Indie RPG’s and probably own several dozen different systems now. My RPG design now specifically focuses on theme. Mechanics are designed after I think of a great game and then figuring out how to make that theme come out at the table while characters play.

I am designing a few RPG’s at the moment but the big one that is just entering the early playtesting is SHARD. Several games I am designing will be set in the same world but each different RPG will feel different mechanically but have the same general rules. I’m not a big fan of the Palladium RPG’s but I do like how all their games follow the same system – I see it as a great way to do RPG’s but at the same time I think it is the greatest weakness of the Palladium RPG’s. Each of the Seven Suns RPG’s will use the world as a soft backdrop. The primary themes will shine by using different rules for play and creation but falling on the same rules for most combat and my goal is to create some form of continuity in the games.

All being said. It’s great to be back making RPG’s again.